


Scaling comps basically just ignore the enemy team and soak experience and eat away at the enemy buildings until their power spikes. When the heroes fall, the structures will as well. When you're there don't focus on the buildings, but focus on the heroes. A hero like Medivh is very effective to just teleport over the wall and fight with it, but taking down the little walls on the side of the tower (sidewalls) allows your team into the base to fight with the Punisher. Stun heroes are very good to follow up on the Punisher. In order to create an advantage from the Punisher, you will need to find a way to fight with it. Both teams do this and a lot of the times you will find that both teams come out even in XP, even though one team did get the objective. So especially with the first punishers, you will still have to send off people to soak the other lanes. Cause the gain from this is so small it's not worth giving up XP in lanes. A lot of the time the first objective will only get (a part of) the front wall. However, if the objective is properly defended it can be hard to actually gain an advantage from it. The aim is to get the objective and get an advantage from that. Heroes with zone control are needed for this, think about Alexstrasza, D.va, Tychus and Ragnaros. The objective comp focuses on getting the objective. There are two kinds of comps that are viable on this map. It is a really interesting map because it's very possible to completely ignore the objective and scale in the late game. Infernal Shrines is probably the most balanced map in the game, it is also one of the most picked maps in HGC and in Heroes Lounge. Certain heroes could be very important on a certain map, but relatively unimpactful on another. Every map has a different XP economy and win conditions. However, before we start diving into maps it's important to realise that every map has its own meta. You can see and listen to the whole episode here. At the end, they will also briefly touch on the new map, Alterac Pass. These maps being Infernal Shrines, Battlefield of Eternity, Braxis Holdout, Cursed Hollow, Dragon Shire, Tomb of the Spider Queen, Towers of Doom, Sky temple and Volskaya Foundry. Due to the limited time on the broadcast Heartless and CavalierGuest did a short breakdown per map currently in the HGC (and Heroes Lounge) map pool. It’s the defining element of this game in comparison to other MOBAs where they play on the same map every single time. Maps in Heroes of the Storm: It's a really really big topic. Find the first episode, ' Experience of the Storm ' here. CavalierGuest and Heartless are back with the second episode of educational content.
