


In her free time she can be found at the top of the ladder on Path of Exile, chasing the 6k MMR dream on Dota 2, or searching for London’s best fried chicken. Most recently, she’s been bringing Supersolid’s most ambitious project to date - Snake Rivals - to life, powered by Agones on GCP. Since then, Kami has worked on multiple titles for mobile, PC, and console. Her lifetime passion for video games drove her to join the games industry soon after graduating from university in 2016. Kami May is a Senior Server Developer at London-based mobile games studio, Supersolid. Kami explains that navigating the world of multiplayer gaming for the first time was tricky, but the Google support team has been very helpful! Supersolid uses BigQuery and continuously gathers data so they can make adjustments to make sure game play is efficient, fun, and functional. To reduce latency, Supersolid operates in nine regions. It provides server allocation which allows players to continue play even during an update, has the ability to scale, allows labeling, allows for different gaming modes, and more. Snake Rivals is powered by Kubernetes and Agones, which Kami chose because it offers functionality that works well with gaming. To produce the game, Supersolid makes use of many GCP products. This session-based game puts players in an arena where they can choose from three modes: endless, gold rush, or battle royale. With the help of Kami May, Supersolid recently launched their first multiplayer game, Snake Rivals. This week, Mark and Jon bring us a fascinating interview with Kami May of Supersolid, a gaming company in London.
